Intramural Basketball Competition

House Basketball Tournament                                                                                                  November 4, 2016

 

Purpose:

Camaraderie

Sportsmanship

Athleticism

 

Objective:

To advance to and win the championship round. (There are separate men’s and women’s brackets.)

 

Rules:

  • A House can have a team of up to twelve players.
  • The team must have at least five first year students on the roster.
  • For each game played, a House may add one more player: one House alumnus/alumna. Each alumnus/alumna may only play one game. To qualify to play in the tournament, alumni players must have graduated from King’s, and the names of the alumni players must be submitted with the House roster.
  • Houses must turn in a final roster (with jersey numbers) of their players by noon on November 3 to Nick Swedick at nswedick@tkc.edu
  • If a House does not field a team, or report their roster by November 3, they will be automatically disqualified.
  • Each House must provide team shirts for their players, with numbers prominently displayed on the back. Numbers cannot be taped on.
  • Team shirt colors will be coordinated through the Office of Student Life. Send your shirt-color requests to Nick Swedick by October 31. Team colors will be granted on a first-come, first served basis. Submit your requests ASAP.

 

Game Rules:

  • The games will be full court, 20 minutes long (running clock until the last minute of the second half), with a one minute halftime.
  • Each team has 2 timeouts (one minute) per game.
  • See Fouls and Violations.

 

Championship Game Rules:

  • The championship games will be full court, 20 minutes long (running clock until the last minute of each half), with a 3 minute halftime.
  • Each team has 2 timeouts (one minute) for the championship game.
  • Any team participating in the championship game is allowed to recycle a previously used alumnus/alumna.
  • See Fouls and Violations.

 

Overtime:

  • If the game is tied at the end of the game, there will be an overtime period of 3 minutes (running clock).
  • If game is still tied after overtime period, the game will move into sudden death (first team to score wins).

 

Fouls:

Personal fouls: Personal fouls include any type of illegal physical contact.

  • Hitting
  • Pushing
  • Slapping
  • Holding
  • Illegal pick/screen -- when an offensive player is moving. When an offensive player sticks out a limb and makes physical contact with a defender in an attempt to block the path of the defender.

Personal foul penalties: If a player is shooting while being fouled, then he/she gets two free throws if his/her shot doesn't go in, and one free throw if his/her shot does go in.

  • Inbounds. If fouled while not shooting, the ball is given to the team the foul was committed upon. They get the ball at the nearest side or baseline, out of bounds, and have 5 seconds to pass the ball onto the court.
  • One & one. If the team committing the foul has five or more fouls in a half, then the player who was fouled is awarded one free throw. If he/she makes his/her first shot, then he/she is awarded another free throw.
  • Double bonus. If the team committing the foul has eight or more fouls in a half, then the fouled player receives two free throws.

Charging. An offensive foul that is committed when a player pushes or runs over a defensive player. The ball is given to the team that the foul was committed upon.

Blocking. Blocking is illegal personal contact resulting from a defender not establishing position in time to prevent an opponent's drive to the basket.

Flagrant foul. Violent contact with an opponent. This includes hitting, kicking, and punching. This type of foul results in free throws plus the offense retaining possession of the ball after the free throws. If a player commits a flagrant foul they will be disqualified from the tournament immediately.

Technical foul. A player or a coach can commit this type of foul. It does not involve player contact or the ball but is instead about the 'manners' of the game. Foul language, obscenity, obscene gestures, and even arguing can be considered a technical foul. Any player or coach who commits a technical foul will be suspended from the current game. They can return in the next game of the tournament. If a player commits a second technical foul they will be disqualified from the tournament immediately.

Violations:
Walking/Traveling. Taking more than two steps without dribbling the ball is traveling. Moving your pivot foot once you've stopped dribbling is traveling.

Carrying/palming. When a player dribbles the ball with his hand too far to the side of or, sometimes, even under the ball.

Double Dribble. Dribbling the ball with both hands on the ball at the same time or picking up the dribble and then dribbling again is a double dribble.

Held ball. Occasionally, two or more opposing players will gain possession of the ball at the same time. In order to avoid a prolonged and/or violent tussle, the referee stops the action and awards the ball to one team or the other on a rotating basis.

Goaltending. If a defensive player interferes with a shot while it's on the way down toward the basket, while it's on the way up toward the basket after having touched the backboard, or while it's in the cylinder above the rim, it's goaltending and the shot counts. If committed by an offensive player, it's a violation and the ball is awarded to the opposing team for a throw-in.

Backcourt violation. Once the offense has brought the ball across the mid-court line, they cannot go back across the line during possession. If they do, the ball is awarded to the other team to pass inbounds.

Time restrictions. A player passing the ball inbounds has five seconds to pass the ball. If he does not, then the ball is awarded to the other team.

 

House Competition Awards:

Houses will receive points according to the Basketball Tournament scale.